Welcome back everyone to more Earthbound. On this episode we begin the next part of our journey with Paula as we make our way through the next Sanctuary location whom we have some slight trouble on..So what other fantastic things will happen? FIND OUT NOW!
NOTES:
EarthBound, also known as EarthBound: The War Against Giygas! and released as MOTHER 2: Gyiyg Strikes Back (MOTHER2 ギーグの逆襲 Mazā Tsū: Gīgu no Gyakushū?)[1] in Japan, is a role-playing video game co-developed by Ape and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System video game console. Both releases have semi-alternate titles identified in the game’s attract demo: “EarthBound: The War Against Giygas!” for EarthBound and “Mother 2: Gyiyg Strikes Back!” for Mother 2. It was designed by Shigesato Itoi, who also developed its predecessor, the Japan-exclusive Mother. EarthBound was released in Japan on August 27, 1994, and in North America on June 1, 1995 [2] as a stand-alone title. Despite the poor sales figures, the game has been lauded by gamers for its humorous depictions of American culture and parody of the role-playing video game genre,[3] and has since become a cult classic.[4]

A sequel to EarthBound for the Nintendo 64DD, titled EarthBound 64, was in development for many years before finally being canceled.[5] This project eventually resurfaced as a Game Boy Advance title called Mother 3 and was released only in Japan.[6] Like Mother, Mother 3 has only a loose connection to EarthBound, starring new characters, though it does include several returning characters. A collection of Mother and EarthBound was released in Japan under the title Mother 1 + 2.[7]
EarthBound features many traditional RPG elements: the player controls a party of characters who travel through the game’s two dimensional world, which is composed of villages, cities, caves, and dungeons. Along the way battles are fought against enemies, after which the party receives experience points for victories.[8] If enough experience points are acquired, a character’s level will increase. This increases the character’s attributes, such as offense, defense, and the maximum HP and PP of each character. Rather than using an overworld map screen like most console RPGs of its era, the world is entirely seamless, with no differentiation between towns and the outside world.[9] Another non-traditional element is the perspective used for the world. The game uses oblique projection, while most 2-D RPGs use a “top down” view on a grid or an isometric perspective.[3]

WACOCA JAPAN: People, Life, Style.