toco toco – Katsura Hashino, Game Creator

TODAY’S GUEST
Katsura Hashino, Game Creator

今回のゲスト
橋野桂、ゲームクリエイター

PLACES WE WENT TO
TSUTAYA Sangenjaya, Sangenjaya Area
Restaurant SKY CARROT, Sangenjaya Area
Atlus Offices

訪れた場所
TSUTAYA 三軒茶屋店, 三軒茶屋周辺
スカイキャロット, 三軒茶屋周辺
アトラス社

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In this episode, we follow Katsura Hashino, director of various RPG games including episodes of the world-renown Persona series, he will introduce us to philosophy and his work.

Starting from Shibuya’s Center Gai, we will hop on the Den-en-Toshi line over to Sangenjaya, which was the inspiration to create the city of Yongenjaya, a key area in Hashino’s latest title: Persona 5. We will learn more on Hashino’s thinking process that led to creating Yongenjaya, and the overall tone he wanted to apply to Persona 5.

We will then head towards the Carrot Tower, one of Sangenjaya’s landmarks, to TSUTAYA, a famous chain store that sells books and games, where Hashino wanders to find inspiration. Hashino likes to read his newly acquired books at the top floor of the tower, that offers a view all over the city. The tower’s observatory is also a place where Hashino can gather his thoughts and find new ideas.

Our last stop will be at the Atlus offices, to learn more about Hashino’s vision and future projects.

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TOCO TOCO’s previous episode: Kazuki Umezawa, Artist

TOCO TOCO’s next episode: Manao Kagawa, Pro Shogi Player

Atlus Official Website

1 – Home

Persona 5’s Official Website (JAPANESE)
http://persona5.jp

#persona

47 Comments

  1. One day. I wish, one day il be able to pick up, with my very hands, a hard copy from a shop of my videogame, dream myself forward to that

  2. Didn’t cared much for P5 when it came out, only picked it out a year later and my god wat was I missing. Played it twice now and am going through P5 Royal now I can only say how amazing it is to have a bit of insight on the man behind one of my favourite games ever, truly a masterpiece

  3. The track record of this guy is insane, the persona games got consistently better + he directed Nocturne and Catherine, lol Meanwhile, Square gives all the money and liberty in the world for guys like Nomura, Nojima and Motomu… there's a reason why Persona took over as the standard for jrpgs, Atlus had the real talent.

  4. After playing P4, P5, and SMT nocturne, my love for Katsura Hashino has greatly increased. Man knows what makes a good narrative and atmosphere in a game while creating unique and original gameplay elements. Can’t wait for when we learn more about his reThink fantasy project! Looks really interesting

  5. finally hearing behind the legends (watched Mr. Soejima’s video too) that changed my life since bumping accidentally into the Persona series when I was 15, it made me want to pursue art/creative/story-telling. thank you Archipel

  6. He mentions picaresque novels in the beginning. A definition:

    A picaresque narrative is usually written in first person as an autobiographical account.
    The main character is often of low character or social class. He or she gets by with wits and rarely deigns to hold a job.
    There is little or no plot. The story is told in a series of loosely connected adventures or episodes.
    There is little if any character development in the main character. Once a pícaro, always a pícaro. His or her circumstances may change but these rarely result in a change of heart.
    The pícaro's story is told with a plainness of language or realism.
    Satire is sometimes a prominent element.
    The behavior of a picaresque hero or heroine stops just short of criminality. Carefree or immoral rascality positions the picaresque hero as a sympathetic outsider, untouched by the false rules of society.

    It explains alot about the narrative style of Persona 5 that I didn’t really get. I can see that there are alot of modern and very popular films that apply to the description too. The appeal seems to be one that’s in all of us. Interesting that Persona 5 was also an exploration of the sides of good and evil that appeal to us. It seems like a logical progression.

    I believe he knows what is stylistically compelling in exploring an environment. Even if other reasons get you into some of the games he worked on, you come back to explore. It is interesting that the environments make you ask alot of questions about their details and that there are alot of complicated answers and alot left unanswered. Like life and exploration tend to be. One big appeal seems to be places that are very ‘lived in’. That is what’s compelling about urban exploration. there is alot of urbex (urban exploration) photography that does this. You can see some of it here in this video. places we don’t go or can’t go for one reason or another or that we are even afraid of but that have alot of story and background. He seems drawn to those places so he’s a good person to capture them. Make a vacation out of a series of those places with none of the complications and it’s a compelling visual journey you can set to almost anything. It explains why some of the better urban exploration games have you move through the environments from a certain perspective or at a certain pace. It’s interesting that many of the appeals of exploration seem to have sort of been borrowed by Resident Evil after they would have naturally assumed the ideas were borrowed from them. The places we want to explore. Very important in any medium.

  7. Watching this video makes me all the more sad for his lack of involvement in P5 Royal. Every game he made feels like it had a personal touch with his style because of his impressive role in being both the main director and producer in the games he's involved with and it felt like they were his children.

    I really never understood the decision behind why they made a separate alternate continuity with the 3rd Sem instead of an expansion continuation after all of the events of P5 in P5 Royal, because I feel like the story there could've been handled if it separated itself from the themes and intentions of P5 that Hashino had that was essentially HIS story and creation.

    Which is why I'm seriously grateful that wasn't the case when he served as the producer in P4G, because of how the additions were implemented while leaving the overall vision and intention intact. And why when they went for a different direction for a brand new story in P3FES, they made it into an expansion BECAUSE it was going for something different (which he also served as the director of).

    And Persona fans don't give him enough appreciation either. My friend, who's a Persona fan, just refers to the people behind the games he made as Atlus rather than directly acknowledging him and his brilliance behind his role and vision of bringing out these titles for Atlus.

    As Marty O' Donnell once quoted:

    "The games change when the people change."

  8. Thanks for video! Awesome work, I'm brazilian and discover Persona serie recently, I falling in love for franchise, thanks for show me more this master piece. ♥️♥️♥️

  9. Merci aux 漫画家 et aux ビデオゲームクリエーター d'exister; un peu de couleur dans cette univers assombri.

  10. To the holder and owner of this video: I would like to ask permission to use this footage for a documentary project we are doing for our channel.

    We will mention your source channel for the documentary purposes.

  11. I just wanna express my deep appreciation of your work ! And keep doing, you deserve a lot more subscribers . Thanks from Russia

  12. Such a legend, I'm so happy to see Atlus get the widespread recognition it deserves after decades of being exceptional.

  13. once again the love-hate relationship of Youtube magic, results in an encounter of this magnificent works, mad props

  14. Wow.. incredibly well made video. I used to live close to Sangenjaya and I can still see carrot tower in the distance. It’s so funny to think he may be up there drinking ice coffee and coming up with a brilliant new idea.

  15. This man directed p3,4,5 and SMT nocturnal?!? He is a legend already even if he does nothing else with his life. Respect

  16. After the second part, Persona turned into a dating simulator. Thanks, Katsura.

  17. respect for his philosophy and genuine desire for creating good games
    if every creator was like him instead of trying to follows the trends no one would ever be bored

  18. I love having these insights by the creators from behind the scenes. Thank you for making this and publishing it online.

  19. Hashino made a great contribution to megami tensei and persona series. When Persona 6 will be released in the future, he would praise the game for surpassing 5 and been taken under new development team. I'll be looking forward to play Project re Fantasy made by Hashino himself.

  20. i love how casually he's talking about how he created history. Honestly though, i will forever be looking up to this man now that i know who he is. Thank you Katsura Hashiro for bringing happiness to what was once dull, cramped life.

  21. There are geniuses behind SMT Nocturne and I wonder how many there are. I want to know who is responsible for which ideas and how they came to them. Unfortunately an in-depth look into that information does not exist as far as I know…If it does please direct me to it….I have a hard time believing Katsura Hashino was responsible for all my favorite stuff but if he is then he is a legend in my book.

  22. I could play 20 more games like Persona 5 and Shin Megami Tensi 5. Hope Atlus keeps making them!

  23. Man, can't wait for see the ReFantasy Project in motion. Thanks Archipel for the interview!

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